It much faster than CTRL + Click. Features. Using frigates to capture those before the. I cores you have into salvaged Remnant ships you own. Battered and bruised miners are less useful. Credits and distribution permission. ago. Cruisers also don’t benefit quite as much from ITU, which generally pairs well with large weapons. Colonies require commodities to operate, waystations specifically require fuel, supplies, and crew which have to be produced by other colony industries which require other commodities like volatiles, metal, organics, etc. 95. Set in the year 3126, the player commands a fleet of spaceships and engages in combat, trade, and exploration in a procedurally generated world. 95a] Transfer All Items v1. it is literally just the normal version of the game, the sseth man just gives you his registration code so you won't have to buy your own, since registration codes are infinitely reusable. 4 Tahlan Shipworls 0. under602known. EMP damage can be extremly useful for certain matchups and cituations, I use it on my capital and dedicated crafts. though I find less uses for this. • 9 days ago. 000 per month, though an early colony (size 3 market, they grow slowly) can rake in. 0. In one swoop I deleted these two variants, then saved my current variant with the name "Custom". I have a bunch of seeds like that but they're all vanilla. 95, by changing planet. Some examples and flavor text: Pristine FarmatronColony prices are actually very reasonable. officers could be "installed" in the patrol hq or orbital station similar to AI cores and items. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get. ago. No need to go explore in the fringes of the sector, surveying barren worlds, checking black hole and neutron star systems for (in-game) months and cycles. Have I gone too far? (I got curious when I saw the Infernal Machine get upgrades, so I started the game with as many mods that can upgrade ships and this monstrosity cost me around 15 million credits 2 Alpha A. All the ships you leave at a storage port or a ghost station will still be there so its not too much of a loss (still a loss though) So here's the thing. 0 Ship/weapon Pack 1. In my own Feedback I came at this from a different side: I think in-system-gameplay is just too arcadey and fast, as of now. ago. Their primary motives should be acquiring money and survival. EMP can help you disable guns on an enemy capital ship or fully disable destroyers/cruisers (engines and all). Guide att Reddit Starsector is a game for lovers of the Sci-Fi genre. After that, you’ll have to struggle with setting up a proper income. Just a list of all the bar missions (and my ratings) you can find. PhaseShip • 2 yr. First of all you should try to pick your fights, if you see multiple remnant fleets chasing you, the best way to respond is by running away and fighting each fleet individually. Find the word TRUE. rare_package_bp in the tags array links directly to blueprint packages defined under that id in the special_items. Business, Economics, and Finance. these blueprints will be added as "learned". I will third the suggestions to get Starsector Plus and Nexerelin, but of the factions in the vanilla game, I'd suggest Hegemony simply for their large and easily accessible military markets. 4 torchships and dealy armaments 0. Increases the number of industries that can be installed on the planet by 1. Demonstration: Spoiler: click to expand Compatibility: It should work with any other mod and does not require a new game. Yes I should've been more specific, thanks. The command hullmods cost 0 ordnance points. 2 (2021/03/27). e. Then add the item, for example, Alpha Cores. also oftentimes mod updates break saves and i have to start a new run. Just remember to leave devmode after the action, it clutters up many interaction menus with „dev“ stuff. It’s deep and complicated, has a lot to offer, and may very well suck you in immediately. Build a heavy industry, add on a pristine nanoforge. Elevate your Starsector gameplay with the [0. Instructions unclear, Paragon blueprints to the black market it is. I don't particularly want to depend on invasion though, that still seem immersion breaking to me (after all, it'll keep being a faction until I'm done with them). You need about 1000-2000 supplies to fully support an invasion - you're probably running out. delivery mission (based on your cargo space) - this is the golden mission; with a few colossuses or an atlas or two you can get it to a 500k delivery mission that you can use 1 story point (100% refunded) to boost to around 700-800k. Another click will transfer the rest; Added slight base demand for fuel and supply to all markets (makes supplies/fuel more generally available) Fuel: Reduced price to 25 credits (from 50) Roughly doubled amount. Re: [0. Thanks, you helped me figure out the setmarketowner command. The oldest techminers are a strange lot, clutching luck-charms and refusing to work without their rituals. e the one with all the skill trees. The main purpose for this guide is to give newer. Essentially, iirc, each colony can only accept from one source. 96a: - Support for Unknown Skies planet type change projects. Starsector version 0. 05. Premium Explore Gaming. You could use the console mod to give yourself XP to get back to your same level. Yes. e. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. This means that you can have ships with up to 6 s-mods. With our comprehensive installation and usage guide, you’ll be. 0 = Renamed the tags for all files from sv_ to stardust_ (this will break saves!) Art pass on all of the Frigates Some minor balance tweaks v02. 4 Terraforming and station construction 8. 6. If you want to enable autosaving, edit lw_autosave_settings. Storage on other factions' markets incurs a fee equal to 1% of the price of the stored items per month. Re: [0. Now also resets the cooldown on the ship's system on transfer ; And adds a charge if the system has regenerating charges ; This effect has a per-ship cooldown equal to double the amount of time shaved off the cooldown/charge regen ; This effect does not trigger unless the system is on cooldown and/or has less than full charges . 96a] Ship/Weapon Pack 1. 2D RPG/Trade/Fleet Combat Game. 99. 96a] Ship/Weapon Pack 1. r/starsector • Transfer all items not working. You should be able to shift+click and drag, a slider should appear letting you choose a custom amount. data in the saves/common/config folder and set "enableAutosaves" to true (this file will only exist after you have launched the game with Autosave enabled at least once). . Go to starsector r/starsector. If the original save was in. 8. The only resource I found to move the items, it moves behind the visual interface not displaying the buy and sell items on the screen. The amount of deployment points you get is based on how many officers you have and how many objectives you have captured. search and find in the document. You have to change it from false to true. One is at Askonia, other is started in Penelope's Star. 95 Update and I just installed the new one, can I transfer my saves between updates without having to start all over again? Previous build lacked new ships, the. Beyond the sector adds some end game content. Skills are permanent bonuses or activated abilities acquired by the player and officers. Maybe someone else might know how to change the save game location so you can do this automatically. v1. This will make the ruin refresh when techmining reaches a certain threshold and you can get infinite special items from them. First thing to do: Allocate sufficient memory in for Starsector with mods. 0 (May 6, 2017) Updated to support Starsector 0. 0. It'd annoy to many players. Selling banged up ships you find floating away from NPC fights is currently not profitable as D mod ships are massively low price, less than the value of the supplies needed to acquire them. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. How to use: 1. Just finally started my first colony. Maybe giving ships and officers to patrol fleet could be translated to some form of temporary or persistent bonus for patrol fleets. Elevate your Starsector gameplay with the [0. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. r/starsector • 1 mo. But to answer your question, Tri-trachyon has the best ships generally but is indeed outnumbered. Acquiring special items can be difficult as they are somewhat to very rare. So when you go and grab a ship you should press f and go into the fleet screen and stop all repairs in the top left. Not to mention the huge signature radius without MS/IEA. default to transfer_all_items_settings. Go to starsector r/starsector. If you bring a smaller fleet, its not just easier on the logistics side, its also easier to run away from enemies. Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. Greetings, Human. 2 (2021/03/27) Mod, the choice for serious players seeking advanced features and customization. 95. You can also hold Shift and click repeatedly to pick up single units of the product. On the market or storage screen: – Push the button (Upwards Arrow): Transfers all items from the selected Fleet tab to the market or storage. How to use: 1. 43. install directory (C: drive, etc. 95. If you just need to move a single whole stack, you can also hold control and click to quickly transfer it. ago. Just off the top of my head, Hazard Mining Incorporated, Roider Union, Mayasuran Navy, and XIV Battleground are all faction/ship mods I've used in recent. Guide att Reddit is a game for lovers of the Sci-Fi genre. SetMarketOwner command (from Nex) requires specifying the market name/ID first, then the faction. Onslaught is also great because of the Burn drive. Guide att Reddit all! I've already released this on the forums and Discord, but neglected to bring it to one of my favourite subreddits. laboratory (after the hull forge used a template, this template is turned into a degraded template. Left trackpad is a radial menu that lets you quickly select 1-9 for ship abilities and dialogue options. You'll be providing significantly crucial support for the UAF to continue its development! Includes Discord benefits. [close] Then go back to "GraphicsLib", and paste the file. Starsector > Suggestions > Hold and drag item transfer. If you have patrols that won’t move, go to the sensor relay and introduce false readings. 2 truly automated ships 1. Business, Economics, and Finance. 2D RPG/Trade/Fleet Combat Game. You take the role of a space captain seeking fortune and glory however you choose. 3. 14, for Starsector 0. Anyone know. You do not need to manually move the goods to other markets to profit from exports. Go to starsector r/starsector. Essential when fighting bosses (very powerful unique ships) and perhaps [very redacted]. My quick maff put one credit as being worth closer to $580 but that is a wild guess. If you have 2 colonies, one producing 5 ore and the other producing 4 ore, your colony demanding 6 ore will still import from outside the faction. Happens with both Fullscreen turned on and off (Windows 10, disabled other mods, 1920x1080) while on the management menu of one of your colony. Put it in the new computer. Download and install this mod. 95a] Transfer All Items v1. The actual size of the ships you have counts towards this (ie. Diplomacy events see faction relationships changing over time. 95a. 1 BalegQhan • 3 yr. Shift click and hold, drag left and right. r/starsector • Why cant Colony Items be produced anymore (Lore-wise). Industrial Evolution. ship file and a ship_data. Starsector! Join thousands of players in a massive online community. • 4 yr. Mods that cause major changes like nex no not likely. 9. I have done very little over the weekend because it's the weekend, so all you get are these newfangled doodads. Copy the files over. You can’t make trading very profitable paying tariffs, black market is the way. 5. Logged xenoargh. 2. mkv file with Japanese audio (I tried it with a few different anime . Many small ships can fit medium energy weapons. You help support the development of Starsector. The answer to your question is in the 2nd world. Version 3. [Starsector Mods][0. If the original save was in version 0. Removed extra skill point scaling. Can only be installed within 10 light years of the "coronal tap. You can do this via console commands by typing in "list special", this will give you a list of all special items, most which will be blueprint packages. 7. The prices are also stable because supply and demand is not important. The other simple and modular way is to download the Console Commands mod, go to the planet you wish to install the item on and use the “AddCondition” command to edit the planet. $55 per month. cheating. Retreat when the ship is below a certain hull integrity level. so i got the new 0. It works as you'd expect. • 3 yr. Once activated, it refines 185 ore and 1 heavy machinery in you inventory per day and in return gives 1 custom commodity (Platinum) until the inventory is out of source materials. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission from me. Depending on the type of mods yes and no. SikeSky • 9 mo. Be patient. The second (and one I would recommend) way would be to use the console-command mod to just add whatever blueprints, items, cash, ships, whatever you want to the newly started game. You can Ctrl + Click LMB to buy up to or sell down to your cargo capacity. Also consider Better Tech-Mining (By Yunru). Besides, you only need one colony with 10 transplutonics because of how supply works in Starsector. 8. What you WILL deal with is rebellion and recent unrest, though if you supply the colony's administration with supplies, weapons, and marines, the government will win. System requirements: OS: Windows, Mac (OS X 10. Salvaging as a career involves going to uninhabited systems and searching for abandoned stations and Domain-era probes. Just a little heads up to mention some general naughtiness somewhat related to the last post above. Eventually you will want to add nexerelin, but for now, go here to find a nice list of existing mods. 85%. Scherzokinn • 1 yr. In some cases, it works well and you have an interesting. Step 2. Mods that add new weapons and the likes yes. 1 I have my subtitle preferred language set to English and the subtitle mode set to "Smart". Mod_Info. Also if a planet or station is raided is it possible for my storage to be looted?Long Summary. Compatibility improvements I intend to make once other mods update for 0. ago. It is highly recommended to use the third party GUI Ship Editor tool. Download (0. Delete one comma before TRUE and add one behind it. It happens to me too, and it's Indeed super annoying. Elevate your Starsector gameplay with the [0. Download. 5b (released 2020-08-28) Common RadarDownload version 2. json checked /saves/common…All the ships are very well made and they even have their own station. Overhauls. Make sure no enemy fleets see you when you enter the target. Items you can give yourself via the console command mod. I usually fire support ground defenses and take that first as it allows you to not take losses in space. 1. QoL and enhancements :I believe Nexerelin alters the base tariff to 18% and 9% for freeports so you can actually do legit trading without always losing money, still need to shop around though. Enjoy actual salvager gameplay! petergustav • 6 mo. 9a. No more scrolling around, squinting at the small grey text on the dark background and muttering ABCs under your breath, no more! Why this isn't in the base game is something I'll never understand. The basic game is quite good as it is, you'll have plenty of time to try mods later. 95a] Transfer All Items v1. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Like other Omega ships, the Tesseract carries the unique Omega weapons, which can be salvaged once it is defeated. 4X game features in Starsector. Go to \Starsector\starsector-core\data\config\settings. 2. After grabbing all that and delivering it, it now wants 100 relic components which I am having a hard time finding where to look for them. Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. also oftentimes mod updates break saves and i have to start a new run. Enjoy endless possibilities for customization with Starsector mods, expansions, and more. If you're smart, make a backup of this folder before editing. SikeSky • 2 yr. Reverted numerous weapon balance changes. 9 update the safe transfer mod is defunct. - Perform additional testing with Illustrated Entities and fix any bugs found to be caused by TASC. Vortex support for Starsector v0. Factions will wage war against each other and try to conquer their enemies Diplomacy events see faction relationships changing over time; Join a faction to gain useful support and represent them in war and peace, or start your own; Alliances offer mutual assistance in times of war; Employers. However, most items have certain requirements in order to be used, which the top categories represent. you put the. Reduced shield efficiency to 0. Having friends switch from ast and perform actions, then switch to another class, doesn't seem. Don’t be scared of it, you get barely any punishment for using it. Every mod will need a Mod_Info. Faster Command point regeneration is the cherry on top for this skill as long as you don't transfer mid fight to an officerless ship. The BattleTech strategy game that came out a few years ago captures a lot of the spirit of MechWarrior 2. Open starsector-coredatahullmodshull_mods. mkv's) and it doesn't display the subtitles. 73%. captains and officers), and 3,020 names for stellar objects (i. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. Mods are great and all, but they usually increase the difficulty of the game, and may or may not cause issues depending on what you decide to download. if instead you open the extracted folder and find a second folder that contains the aforementioned files delete folders until you have only the inner most folder (starsector won’t recognize it as a mod otherwise) launch starsector On the launch window click on mods, then initialize/select all, save. Promise: added by Arsenal Expansion, you need level 16 for it to appear in random bar. Make sure you have access to all 3 skills and a shit load of supplies. I know there are a million and a half fan theories on omega out there but here is my argument and expect. On the market or storage screen: - Push the button (Upwards Arrow): Transfers all items from the selected Fleet tab to the market or storage. - Updated for Starsector 0. GreenGhost95 • 1 yr. What happened to quick-item swapping with alt? I’m not sure whether this was a feature or a part of a mod I had installed, but I could hold alt and move any item I passed the cursor over. In my last vanilla game I basically finished it all in a day, beat the 2 doritos fight, beat the ziggurat, didn't even have time to colonize more than 1 system before I felt like I was done with infinite money, a massive arsenal of ships of all kinds and rarities, didn't even have the time to look for crappy colony items because it would be. Upgrade both spaceports to Megaport for growth bonuses for 300,000 each. 95. Suspicious_Expert_97. 05 Mod, the choice for serious players seeking advanced features and customization options. on Today at 11:26:17 AMSurviving this sector won’t be easy. Others will be very happy to buy them from you. Starsector is half combat, half logistics, so just having weapons that shoot real good isn't always the best practice. To profit from exports, you need to build an industry like agriculture, mining, or heavy industry. "altMouseMoveToMassTransfer" - when set to true, holding the ALT key and swiping over items will auto. 2 (2021/03/27) Mod, the choice for serious players seeking advanced features and customization options. Make sure this mod is enabled 3. Cut deals Warlord Kanta’s pirates or Luddic Path fanatics to stop their attacks… though peace may come at a high price. 3 per unit of fuel and 100*1. . A second Click will buy/sell the stack regardless of cargo capacity. It would be a great QOL feature if shift+clicking and dragging the cursor over multiple stacks would move them all. Buy heavy armaments, heavy machinery in Kapetan Starworks and sell them to Chalcedon or Umbra. You can rectify this by just spawning one via console commands. But I do agree that waystations fuck. r/starsector. Low Tech Expansion, Midline Expansion, etc. With our comprehensive installation and usage guide, you’ll be able to install and use [0. ) Find the planet that you want to edit. Additionally, useless items like fuel, supplies, metals, and other tradable goods are removed from the loot pool and replaced with much more. 2. Acquiring special items can be difficult as they. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. Just install the game on both. Afterwards you may need to re-open the menu for it to update, but you will then be able to activate the packs from there. ) Save your game. Your 1st colony should be hitting Size 5, capturing more market share and potentially attracting expeditions from jealous factions. In general, I favor the Supplies & Fuel-mechanic. Shift click and hold, drag left and right. Install the game (and identical mods) on both computers. You'll be providing complementary support for the UAF to continue its development! Includes Discord benefits. 7. r/starsector • Behold, I have returned to infest your nightmares once again. Conversly, if an enemy is dealing with rebellion, sell those items on that colony's black market to help the rebels win, which will turn the world into independent control Re: Mod Index (Categorized) Each mod comes in a zip or rar archive file. r/starsector. j Superweapons Arsenal 2. For backgroundinfo, im a very new player. r/BaldursGate3. You'll get a 1-3 rep penalty but who gives a shit. Transfer All Items is a mod for quickly transfer multiple items between your fleet and the market or storage. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. 3 per unit of supplies) and subtract those costs from the earlier result. Go dark and raid them for the goods you sold. This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant. Pick a commission with the faction that lays claim on those planets. redditvich • 1 yr. ago • Edited 3 yr. you should be good to go. ago. This way, if you buy weapons and find out they are not to your liking, you can undo everything with a full refund. 6. 1. A second Click will buy/sell the stack regardless of cargo capacity. I don't. Look for ways to increase income and reduce supply usage. Intended as a reliable. Then, as long as the spaceport in intact, you can talk to the planet administrator and transfer it to the mission-giving faction to claim the bounty. Copy the files over. Sadly MW2 is nearly impossible to get working in modern Windows without hours of tinkering. It sorts by new fine when not searching. I use a courier port to send a single kletka alpha core from my stockpile directly to the industrial storage of the supercomputer every cycle. You'll have a small UI element open that you can drag to purchase varying amounts of the product. Buying fuel and supplies and all that kind of normal stuff should basically only be done on the black market. csv entry contain all of the information directly about a ship. Native hidden options: Mass Transfer with Alt keys; Holding down Alt key and. By default it won't force a save (as Starsector's saving process can take quite a while with many mods installed), but you can enable autosaves by editing saves. When I design ship loadouts I rather have access to everything for the design. combat endurance on the autoship officer for 15%. Obfuscating the code makes it extremely difficult (though not technically impossible) to do so. However, starsector and star valor differ on equipment and crew. These three are already functional, and I plan on adding many more. Still not easy. I also changed the player level cap to 40 so all the skills are tecnically available, but by the time you hit around level 30, the xp per level gets so high you kinda forget there are 10 more levels. Starsector has no "right" or "wrong" playstyle, only your own style. 95a] Transfer All Items v1. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. Any ship you stick a mining tool on can mine, and will be at risk of damage. The first world will have: Farming - Special item is called "Soil Nanites". 95. json. You will encounter unique events when salvaging derelict entities, three additional types of discoverable stations, a new superstructure, campaign. Legio, UAF, Sierra, PAGSM, and others. Transponder Off - Turns off fleet transponder on when transitioning to hyperspace, keeps Sustained Burn on during Active Sensor Burst, adds options for auto-scavenging at debris and auto-surveying when close to a planet, plus more vanilla settings tweaks. The full version, when it is finished. I think it will only work if you pick that one skill in the blue skill tree that let's you slot A. 9. Titan AE. With our comprehensive installation and usage guide, you'll be able to install and use [0. Factions will wage war against each other and try to conquer their enemies. Violet Keycard is the next upgrade that comes after the Orange keycard, nearly doubling its value as its also becoming rarer. Simple in theory, but there’s enough people out there that you’d run into every possible scenario. Avoid mods for a first playthrough. Good colonies can pull in around 250. • 9 days ago. Can we get a list of all the unique stuff you can find going? So far I have found the following -. 8. 14. All three are incredibly strong. Iirc, transfer command also transfers all of the required command staff required to operate a ship as well. I don't. Every ship consumes a set amount of. With our comprehensive installation and usage guide, you'll be able to install and use [0.